WarThunder-Sight/AzSight_triangle_LV.blk

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matchExpClass{
exp_tank:b=yes;
exp_heavy_tank:b=yes;
exp_tank_destroyer:b=yes;
exp_SPAA:b=yes;
}
rangefinderProgressBarColor1:c=50,200,0,64
rangefinderProgressBarColor2:c=255,255,255,10
rangefinderTextScale:r=0.7;
rangefinderVerticalOffset:r=-1;
rangefinderHorizontalOffset:r=100;
detectAllyTextScale:r=0.63;
detectAllyOffset:p2=4,0.05;
fontSizeMult:r=1.2; // big font
lineSizeMult:r=0.8; //small lines
drawCentralLineVert:b=no;
drawCentralLineHorz:b=no;
drawSightMask:b=yes;
crosshairDistHorSizeMain:p2=0,0;
crosshairDistHorSizeAdditional:p2=0.0075,0.00375;
distancePos:p2=0.0075,0;
applyCorrectionToGun:b=yes;
drawDistanceCorrection:b=yes;
distanceCorrectionPos:p2=-0.14,0;
crosshairColor:c=0,0,0,255 //Change the default sight color here (Format: c=red,green,blue,alpha) (Range: 0-255)
crosshairLightColor:c=0,255,0,255 //Change the illuminated sight color here (Format: c=red,green,blue,alpha) (Range: 0-255)
crosshair_distances{
distance{ distance:p3=200,0,0; }
distance{ distance:p3=400,4,0; textPos:p2=0.030,0; }
distance{ distance:p3=600,0,0; }
distance{ distance:p3=800,8,0; textPos:p2=-0.0015,0; }
distance{ distance:p3=1000,0,0; }
distance{ distance:p3=1200,12,0; textPos:p2=0.036,0; }
distance{ distance:p3=1400,0,0; }
distance{ distance:p3=1600,16,0; textPos:p2=-0.0015,0; }
distance{ distance:p3=1800,0,0; }
distance{ distance:p3=2000,20,0; textPos:p2=0.036,0; }
distance{ distance:p3=2200,0,0; }
distance{ distance:p3=2400,24,0; textPos:p2=-0.0015,0; }
distance{ distance:p3=2600,0,0; }
distance{ distance:p3=2800,28,0; textPos:p2=0.036,0; }
distance{ distance:p3=3000,0,0; }
distance{ distance:p3=3200,32,0; textPos:p2=-0.0015,0; }
distance{ distance:p3=3400,0,0; }
distance{ distance:p3=3600,36,0; textPos:p2=0.036,0; }
distance{ distance:p3=3800,0,0; }
distance{ distance:p3=4000,40,0; textPos:p2=-0.0015,0; }
}
crosshair_hor_ranges{}
drawLines{
line{ line:p4=0,0,0,300; thousandth:b=true; move:b=true; } // vertical bas
line{ line:p4=-15,0,-50,0; thousandth:b=true; move:b=false; } // horizontal gauche
line{ line:p4=50,0,15,0; thousandth:b=true; move:b=false; } // horizontal droite
line { line:p4 = 0, 0, -3, 3; thousandth:b=true; move:b=false; } // triangle de visée coté gauche
line { line:p4 = 0, 0, 3, 3; thousandth:b=true; move:b=false; } // triangle de visée coté droit
}