80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
matchExpClass{
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exp_tank:b=yes;
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exp_heavy_tank:b=yes;
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exp_tank_destroyer:b=yes;
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exp_SPAA:b=yes;
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}
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rangefinderProgressBarColor1:c=50,200,0,64
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rangefinderProgressBarColor2:c=255,255,255,10
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rangefinderTextScale:r=0.7;
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rangefinderVerticalOffset:r=-1;
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rangefinderHorizontalOffset:r=100;
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detectAllyTextScale:r=0.63;
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detectAllyOffset:p2=4,0.05;
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fontSizeMult:r=1.2; // big font
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lineSizeMult:r=0.8; //small lines
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drawCentralLineVert:b=no;
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drawCentralLineHorz:b=no;
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drawSightMask:b=yes;
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crosshairDistHorSizeMain:p2=0,0;
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crosshairDistHorSizeAdditional:p2=0.0075,0.00375;
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distancePos:p2=0.0075,0;
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applyCorrectionToGun:b=yes;
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drawDistanceCorrection:b=yes;
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distanceCorrectionPos:p2=-0.14,0;
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crosshairColor:c=0,0,0,255 //Change the default sight color here (Format: c=red,green,blue,alpha) (Range: 0-255)
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crosshairLightColor:c=0,255,0,255 //Change the illuminated sight color here (Format: c=red,green,blue,alpha) (Range: 0-255)
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crosshair_distances{
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distance{ distance:p3=200,0,0; }
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distance{ distance:p3=400,4,0; textPos:p2=0.030,0; }
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distance{ distance:p3=600,0,0; }
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distance{ distance:p3=800,8,0; textPos:p2=-0.0015,0; }
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distance{ distance:p3=1000,0,0; }
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distance{ distance:p3=1200,12,0; textPos:p2=0.036,0; }
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distance{ distance:p3=1400,0,0; }
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distance{ distance:p3=1600,16,0; textPos:p2=-0.0015,0; }
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distance{ distance:p3=1800,0,0; }
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distance{ distance:p3=2000,20,0; textPos:p2=0.036,0; }
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distance{ distance:p3=2200,0,0; }
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distance{ distance:p3=2400,24,0; textPos:p2=-0.0015,0; }
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distance{ distance:p3=2600,0,0; }
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distance{ distance:p3=2800,28,0; textPos:p2=0.036,0; }
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distance{ distance:p3=3000,0,0; }
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distance{ distance:p3=3200,32,0; textPos:p2=-0.0015,0; }
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distance{ distance:p3=3400,0,0; }
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distance{ distance:p3=3600,36,0; textPos:p2=0.036,0; }
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distance{ distance:p3=3800,0,0; }
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distance{ distance:p3=4000,40,0; textPos:p2=-0.0015,0; }
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}
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crosshair_hor_ranges{}
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drawLines{
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line{ line:p4=0,0,0,300; thousandth:b=true; move:b=true; } // vertical bas
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line{ line:p4=-15,0,-50,0; thousandth:b=true; move:b=false; } // horizontal gauche
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line{ line:p4=50,0,15,0; thousandth:b=true; move:b=false; } // horizontal droite
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line { line:p4 = -6, 0, 6, 0; thousandth:b=true; move:b=false; } // horizontal du centre
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}
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drawQuads{
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// rectangles
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quad{ // left
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tl:p2= -3, 0; // top left
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tr:p2= -6, 0; // top right
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br:p2= -6, 0.5; //botton right
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bl:p2= -3, 0.5; //botton left
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thousandth:b=true;
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}
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quad{ // right
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tl:p2= 3, 0; // top left
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tr:p2= 6, 0; // top right
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br:p2= 6, 0.5; //botton right
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bl:p2= 3, 0.5; //botton left
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thousandth:b=true;
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}
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}
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