matchExpClass{ exp_tank:b=yes; exp_heavy_tank:b=yes; exp_tank_destroyer:b=yes; exp_SPAA:b=yes; } rangefinderProgressBarColor1:c=50,200,0,64 rangefinderProgressBarColor2:c=255,255,255,10 rangefinderTextScale:r=0.7; rangefinderVerticalOffset:r=-1; rangefinderHorizontalOffset:r=100; detectAllyTextScale:r=0.63; detectAllyOffset:p2=4,0.05; fontSizeMult:r=1.2; // big font lineSizeMult:r=0.8; //small lines drawCentralLineVert:b=no; drawCentralLineHorz:b=no; drawSightMask:b=yes; crosshairDistHorSizeMain:p2=0,0; crosshairDistHorSizeAdditional:p2=0.0075,0.00375; distancePos:p2=0.0075,0; applyCorrectionToGun:b=yes; drawDistanceCorrection:b=yes; distanceCorrectionPos:p2=-0.14,0; crosshairColor:c=0,0,0,255 //Change the default sight color here (Format: c=red,green,blue,alpha) (Range: 0-255) crosshairLightColor:c=0,255,0,255 //Change the illuminated sight color here (Format: c=red,green,blue,alpha) (Range: 0-255) crosshair_distances{ distance{ distance:p3=200,0,0; } distance{ distance:p3=400,4,0; textPos:p2=0.030,0; } distance{ distance:p3=600,0,0; } distance{ distance:p3=800,8,0; textPos:p2=-0.0015,0; } distance{ distance:p3=1000,0,0; } distance{ distance:p3=1200,12,0; textPos:p2=0.036,0; } distance{ distance:p3=1400,0,0; } distance{ distance:p3=1600,16,0; textPos:p2=-0.0015,0; } distance{ distance:p3=1800,0,0; } distance{ distance:p3=2000,20,0; textPos:p2=0.036,0; } distance{ distance:p3=2200,0,0; } distance{ distance:p3=2400,24,0; textPos:p2=-0.0015,0; } distance{ distance:p3=2600,0,0; } distance{ distance:p3=2800,28,0; textPos:p2=0.036,0; } distance{ distance:p3=3000,0,0; } distance{ distance:p3=3200,32,0; textPos:p2=-0.0015,0; } distance{ distance:p3=3400,0,0; } distance{ distance:p3=3600,36,0; textPos:p2=0.036,0; } distance{ distance:p3=3800,0,0; } distance{ distance:p3=4000,40,0; textPos:p2=-0.0015,0; } } crosshair_hor_ranges{} drawLines{ line{ line:p4=0,0,0,300; thousandth:b=true; move:b=true; } // vertical bas line{ line:p4=-15,0,-50,0; thousandth:b=true; move:b=false; } // horizontal gauche line{ line:p4=50,0,15,0; thousandth:b=true; move:b=false; } // horizontal droite line { line:p4 = -6, 0, 6, 0; thousandth:b=true; move:b=false; } // horizontal du centre } drawQuads{ // rectangles quad{ // left tl:p2= -3, 0; // top left tr:p2= -6, 0; // top right br:p2= -6, 0.5; //botton right bl:p2= -3, 0.5; //botton left thousandth:b=true; } quad{ // right tl:p2= 3, 0; // top left tr:p2= 6, 0; // top right br:p2= 6, 0.5; //botton right bl:p2= 3, 0.5; //botton left thousandth:b=true; } }